MyTest()
function that's defined in MyPlugin.cpp. Last, you'll need to compile that script so Skyrim can use it at runtime. See Papyrus: Getting Started.That's it! SKSE will now load your plugin the next time you start the SKSE Skyrim Loader and you can now use the MyTest()
Papyrus function in any function inside any Papyrus script. First, just do an import MyPlugin
at the top of your Papyrus script. Then, choose where you want to call your SKSE function, such as inside an OnActive
function, and as an example:
This will return the value of the MyTest()
function and display it at the top of the screen in Skyrim when your Papyrus script gets activated.
How to play Skyrim on mac. A simple guide. I am still trying to figure out how to get SKSE to work, but i feel like i'm close. Start from scratch. Using SKSE on Mac. SKSE will open via the cider wrapper, and your game will start as usual. Now you can run SkyUI. Page 1 of 2 - How to 'ForceSteamLoader for skse startup options' with Mod Organizer & Crash fixes - posted in Skyrim Technical Support: Cross posted on the crash fixes page.
Also notice that after running Skyrim with your SKSE plugin, you'll see MyPluginScript.log appear in My GamesSkyrimSKSE. Every call to _MESSAGE()
in your plugin will output to this file.
Now it's time for you to start putting in your code. Go to the MyTest()
implementation in MyPlugin.cpp. Currently, you can see the implementation does nothing more than a log output with _MESSAGE()
and return 3.3
. Replace this with what you want to do.
Look at the SKSE section on the Home page for tutorials in your next steps with SKSE.